Oh, this is priceless. This was a timeline
that someone on a Duke Nukem Forever website put together, and now that
post has disappeared. Read thru this and just laugh at how long this has
taken. It gets better as your read, especially the end - John
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Janurary 1997: Work on DNF started.*
April 1997: Quake 2 engine purchase announced. (they got it in mid-late
1997 before Quake 2 was released). Scott Miller states that he is confident
that DNF will be released by mid 1998 and prey in late 1998 making 1998
a bit year for 3DR. He also mentions that his confidence is not misplaced.
August and September 1997: First screenshots in PC gamer (hummer, farmer
i think).
May 1998: First DNF E3 video shown. You can see that a lot of work has
been done.
Late 1998: 3DR announces switch to Unreal tech. It is expected to take
no longer than 6 weeks and 3DRealms says "DNF is a 1999 game."
Mid 1999: 3DR admits that the engine switch took a lot more time than originally
estimated.
Late 1999: 3DR announces upgrade to UT level tech. It is expected to take
two weeks. 3DR releases a Christmas card saying that DNF will be released
in 2000.
2000: I don't think anything happened. They released some sexy screenshots
in late 1999/early 2000 (for the time). Broussard begins claiming that
DNF development did not start until 1998. Inquiring minds wonder how they
got so much done before May (E3) 1998.
May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that
DNF will be released in 2001 and the end of the E3 2001 video says "WID
in 2001". Many part of the video bear a clear resemblence to the 1999
screenshots.
October 2001: Broussard posts "sorry guys, it won't be a 2001 release"
on the VE3D forums. "Don't worry, the last major hurdle is AI."
Unknown 2001: Broussard states that DNF will definitely be out before Unreal
2.
January 2002: Voodoo Extreme makes a list of top 10 titles to be released
in 2002. #1 on that list is Duke Nukem Forever. Someone posts "when
will we see something" in the 3DR forums. Broussard responds with
"soon".
June 2002: The "soon" thread gets locked.
Unknown 2002: Broussard states that DNF will definitely be out before DooM
3.
2003: Broussard states that DNF has been "on track since early 2002"
and that they haven't reached the light at the end of the tunnel, but "they
finally found it." He wisps away the years between January 1997 and
January 2002 and wishes people would consider DNF's development as if it
started in 2002 (this is a strong hint that DNF was far from complete).
Unreal 2 released.
Broussard adopts the "DooM 3 and HL2 will have been in development
for 5 and 6 years when they're finally released -- DNF isn't taking that
much longer" belief (notice: his numbers are very inaccurate).
Late 2003/early 2004: Take 2 complains about DNF development and expects
it around "late 2005". "At this point we're just hoping
the team [in garland] will finish the project."
2004: Broussard states that DNF development has been on track since "late
2002/early 2003", bumping up his earlier statement in an attempt to
fight back release expectations. It is clear, from this behavior, that
DNF will not be released this year or next. DooM 3 is released. Half Life
2's release is anticipated this year.
So the most reasonable points in which they could've completely restarted
would've been after each of the E3 videos. They could've restarted after
the E3 1998 video or after the E3 2001 video. Luckily, you can refute both
of these possibilities by simply looking at what Broussard was saying back
then -- the Unreal engine upgrade was certainly not expected to require
them redoing much. Things were added and tech was changed, things were
adopted. This was all stated in interviews with Broussard himself.
It is more difficult to question whether they've restarted at some point
after E3 2001. Clearly, in late 2001/early 2002 when Broussard was saying
that the last major hurdle was AI and "soon", he could not have
just restarted the project. Furthermore, in 2003 he stated that development
had been good since early 2002. If this was the case, then there was no
point at which he could've restarted (unless you restart while telling
fans "the last major hurdle is AI" and "soon").
* "We've actually been working on the game since January." --
Scott Miller, 1997.
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Video game systems that have been released in DNF's development time:
Neo Geo Pocket Color
Wonderswan
Dreamcast
Gameboy Advance
N-Gage
Playstation 2
X-Box
Gamecube
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Major releases in prominent game series since first DNF press release on
April 25, 1997:
Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas
Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and
expansions, and three Baldur's Gate console spinoffs
Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal
Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious
Dungeon spinoffs
Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask,
Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle
of Seasons, Oracle of Ages
Unreal, Return to wherever the **** that was, Unreal Tournament, UT2k3,
UT2k4 and at least 4 games off the top of my head that use its engine
Quakes 2 and 3, and God knows how many games used those two engines
Thief 1, 2, 3
The Sims and all seven expansions
Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground
Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and
NHL '98 for both the SNES and Genesis
Might & Magic VI, VII, VIII and IX
With the exception of Meridian 59, every MMORPG apart from MUDs (I may
be off here; at any rate UO was released five months after DNF was announced)
Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and
2 expansions), Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 &
2, Mystic Heroes
Every Dance Dance Revolution game
Every single Pokémon game released in the US
Every Deer Hunter game
Chessmaster 5500, 6000, 7000, 8000, 9000 with 10th edition out in two months,
just on the PC
Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not
including direct ports
Thirty (to my knowledge) Star Wars titles, again not including direct ports
And something new! Working Designs is famous for taking absolutely forever
to release a product. Since the announcement of Duke Nukem Forever, WD
has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm,
Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar
2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce
V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations
out in two months. Working Designs CEO Victor Ireland has made approximately
3,710 Usenet posts since the announcement of Duke Nukem Forever.
Also:
The Voyager 1 spacecraft has travelled approximately 2.5 billion miles
since the announcement of Duke Nukem Forever.
The rovers Spirit and Opportunity were proposed, authorized, announced,
designed, launched and successfully landed upon Mars within the timeframe
of Duke Nukem Forever's development.
The majority of the children who were entering high school the school year
following Duke Nukem Forever's announcemnt are now eligible to drink.
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Some stats that are more applicable to
this community and myself:
- Notes R5, Notes & Domino 6, and Notes & Domino 6.5 all were developed and released
- Office 97, Office 2000, Office XP, and Office 2003 have all shipped in this timeframe
- I was working at Artron in 1997 when development started. I have since been at Boom Vang Consulting, Syngeristics, and currently PSC.
- I have gone thru 4 laptops and 4 desktop computers since then
- Dream Theater has released 4 albums (Falling into Infinity, Metropolis Part 2, 6 Degrees of Inner Turbulence, Train of Thought), 2 Live albums, and 3 videos in that time frame
- in 1997, the DVD format was just breaking ...
