This week at GDC (The Game
Developer Conference), Microsoft
is starting to get real about XNA. The XNA
Framework, which is a implementation
of the .NET framework, allows companies to write games once and have the
games work on the PC and XBOX 360. It will also allow for cross-play and
connectivity (I could play Halo on my PC against someone playing Halo on
their XBOX). The two big pieces that developers are going to hear about
this week are XNA Studio and Xbox Live Services Platform. XNA Studio is
a development environment built on top of Visual Studio.NET 2005 Team System.
The XBox Live Services allows folks to write backend Live servers that
add functionality to on-line game play.
So what does this all mean? Microsoft
is trying to allow developers to write games and have them work and play
together nicely ... all on Microsoft operating systems and consoles. The
PC game market has been declining for a while, but developers will love
the ability to write games once and hit both markets without lots of conversion
costs and time. This could give Microsoft a real advantage over getting
developers to create exclusives for the XBox 360.
