The real way to solve our space junk problems

February 6 2007

So the NYTimes is reporting that we are having real space junk problems ...

In the last decade or so, as scientists came to agree that the number of objects in orbit had surpassed a critical mass — or, in their terms, the critical spatial density, the point at which a chain reaction becomes inevitable — they grew more anxious.

Early this year, after a half-century of growth, the federal list of detectable objects (four inches wide or larger) reached 10,000, including dead satellites, spent rocket stages, a camera, a hand tool and junkyards of whirling debris left over from chance explosions and destructive tests.

I think a Slashdotter hit the nail on the head with the way to solve this..
NASA needs to cut a deal with Blizzard. Make each of the pieces of "space junk" an ultra-rare item in World of Warcraft that the players have to go and collect themselves.

The problem will be solved in 3 months.

So true!

(thanks Nathan for pinging me about this)

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